Blade Dance - This spell allows mage to conjure four magical daggers which dance around the target enemy and cause him pierce wounds.
MP required:
10
Price:
100
AP required:
1
Weight:
0,1
DMG:
15-30
Available:
Thelminadris
DMG Type:
100% pierce
Sword Dance - This spell allows mage to conjure four magical swords which dance around the target enemy and cause him pierce wounds.
MP required:
30
Price:
1048
AP required:
2
Weight:
0,1
DMG:
60-75
Available:
Thelminadris
DMG Type:
100% pierce
Sun Beam - With this spell, a mage can focus sunlight into a powerful beam targeted at his enemy and cause him light burns.
MP required:
10
Price:
100
AP required:
2
Weight:
0,1
DMG:
15-30
Available:
Thelminadris
DMG Type:
100% fire
Sun Burst - is an elaborated version of Sun beam spell. A mage on higher mastery level is capable to focus already concentrated sun beam into the sphere of sun energy which has for more destructive effects.
MP required:
30
Price:
1048
AP required:
2
Weight:
0,1
DMG:
50-60
Available:
Thelminadris
DMG Type:
100% fire
Rage of Sun - is a masterly spell of elemental magic. Through this spell, mage’s soul connects with nature and summons full destructive power of sun at targeted enemy.
MP required:
70
Price:
5633
AP required:
5
Weight:
0,1
DMG:
90-100
Available:
Thelminadris
DMG Type:
50% fire, 50% holy
Flame Arrow - Mage conjures flames and sends them to the enemy with the speed and destructive power of an arrow.
MP required:
20
Price:
348
AP required:
2
Weight:
0,1
DMG:
37-47
Available:
Thelminadris
DMG Type:
100% fire
Fire Ball - A powerful spell through which a mage conjures mass of flames, concentrates them into an extremely heat sphere and sends it at target enemy.
MP required:
70
Price:
2662
AP required:
4
Weight:
0,1
DMG:
70-80
Available:
Thelminadris
DMG Type:
100% fire
Ice Bolt - By this spell, a mage freezes small essences of water in the air, merge them into the ice crystal and sends it towards an enemy.
MP required:
30
Price:
1048
AP required:
3
Weight:
0,1
DMG:
60-75
Available:
Thelminadris
DMG Type:
100% ice
Acid Shower - This spell extracts all particles of filth and natural poison from the environment and form them into drops which fall on the head of an enemy.
MP required:
20
Price:
348
AP required:
2
Weight:
0,1
DMG:
23-35
Available:
Thelminadris
DMG Type:
100% poison
Orb of Acid - By this spell, a mage extracts all particles of filth and natural poison from the environment and concentrates them into the dense sphere of acid.
MP required:
70
Price:
2662
AP required:
4
Weight:
0,1
DMG:
72-85
Available:
Thelminadris
DMG Type:
100% poison
Drain Life - This spell belongs to the sphere of death magic and the art of necromancy. A mage who is using it can feel life essences in his enemy, drain them and absorb them.
MP required:
10
Price:
100
AP required:
1
Weight:
0,1
DMG:
15-30
Available:
Thelminadris
DMG Type:
100% death
Steal Life - is an elaborated version of drain life spell. A mage with greater power can drain more life essences from his enemy and absorb them which has a healing effect on him.
MP required:
30
Price:
1048
AP required:
2
Weight:
0,1
DMG:
55-70
Available:
Thelminadris
DMG Type:
100% death
Half Dead - This deadly spell takes one half of enemy’s life. It’s best to use it against strong enemies in first turn when they have most of their HP.
MP required:
50
Price:
5366
AP required:
5
Weight:
0,1
DMG:
50% of enemy HP
Available:
Thelminadris
DMG Type:
100% death
Freeze - By this spell, a mage drains all heat from the targeted person and its environment. In such extremely cold conditions person freezes and cannot move.
MP required:
40
Price:
2662
AP required:
3
Weight:
0,1
Chance:
90%
Available:
Lasts for:
3 rounds
Weakness - Necromantic spell which disrupts flow of life energy in the body of targeted enemy causing that strength and dexterity of affected person decreases by 30 %.
MP required:
30
Price:
1048
AP required:
2
Weight:
0,1
Chance:
100%
Available:
Lasts for:
3 rounds
Divine Attack - Ultimate holy strike. Vivien’s special ability which allows her to concentrate her divine power and use it against the enemies.