Offensive Spells

Offensive Spells Defensive Spells Summons Fighter Skills Archer Skills


Blade Dance - This spell allows mage to conjure four magical daggers which dance around the target enemy and cause him pierce wounds.
 MP required:  10  Price:  100
 AP required:  1  Weight:  0,1
 DMG:  15-30  Available:  Thelminadris
 DMG Type:  100% pierce

Sword Dance - This spell allows mage to conjure four magical swords which dance around the target enemy and cause him pierce wounds.
 MP required:  30  Price:  1048
 AP required:  2  Weight:  0,1
 DMG:  60-75  Available:  Thelminadris
 DMG Type:  100% pierce

Sun Beam - With this spell, a mage can focus sunlight into a powerful beam targeted at his enemy and cause him light burns.
 MP required:  10  Price:  100
 AP required:  2  Weight:  0,1
 DMG:  15-30  Available:  Thelminadris
 DMG Type:  100% fire

Sun Burst - is an elaborated version of Sun beam spell. A mage on higher mastery level is capable to focus already concentrated sun beam into the sphere of sun energy which has for more destructive effects.
 MP required:  30  Price:  1048
 AP required:  2  Weight:  0,1
 DMG:  50-60  Available:  Thelminadris
 DMG Type:  100% fire

Rage of Sun - is a masterly spell of elemental magic. Through this spell, mageís soul connects with nature and summons full destructive power of sun at targeted enemy.
 MP required:  70  Price:  5633
 AP required:  5  Weight:  0,1
 DMG:  90-100  Available:  Thelminadris
 DMG Type:  50% fire, 50% holy

Flame Arrow - Mage conjures flames and sends them to the enemy with the speed and destructive power of an arrow.
 MP required:  20  Price:  348
 AP required:  2  Weight:  0,1
 DMG:  37-47  Available:  Thelminadris
 DMG Type:  100% fire

Fire Ball - A powerful spell through which a mage conjures mass of flames, concentrates them into an extremely heat sphere and sends it at target enemy.
 MP required:  70  Price:  2662
 AP required:  4  Weight:  0,1
 DMG:  70-80  Available:  Thelminadris
 DMG Type:  100% fire

Ice Bolt - By this spell, a mage freezes small essences of water in the air, merge them into the ice crystal and sends it towards an enemy.
 MP required:  30  Price:  1048
 AP required:  3  Weight:  0,1
 DMG:  60-75  Available:  Thelminadris
 DMG Type:  100% ice

Acid Shower - This spell extracts all particles of filth and natural poison from the environment and form them into drops which fall on the head of an enemy.
 MP required:  20  Price:  348
 AP required:  2  Weight:  0,1
 DMG:  23-35  Available:  Thelminadris
 DMG Type:  100% poison

Orb of Acid - By this spell, a mage extracts all particles of filth and natural poison from the environment and concentrates them into the dense sphere of acid.
 MP required:  70  Price:  2662
 AP required:  4  Weight:  0,1
 DMG:  72-85  Available:  Thelminadris
 DMG Type:  100% poison

Drain Life - This spell belongs to the sphere of death magic and the art of necromancy. A mage who is using it can feel life essences in his enemy, drain them and absorb them.
 MP required:  10  Price:  100
 AP required:  1  Weight:  0,1
 DMG:  15-30  Available:  Thelminadris
 DMG Type:  100% death

Steal Life - is an elaborated version of drain life spell. A mage with greater power can drain more life essences from his enemy and absorb them which has a healing effect on him.
 MP required:  30  Price:  1048
 AP required:  2  Weight:  0,1
 DMG:  55-70  Available:  Thelminadris
 DMG Type:  100% death

Half Dead - This deadly spell takes one half of enemyís life. Itís best to use it against strong enemies in first turn when they have most of their HP.
 MP required:  50  Price:  5366
 AP required:  5  Weight:  0,1
 DMG:  50% of enemy HP  Available:  Thelminadris
 DMG Type:  100% death

Freeze - By this spell, a mage drains all heat from the targeted person and its environment. In such extremely cold conditions person freezes and cannot move.
 MP required:  40  Price:  2662
 AP required:  3  Weight:  0,1
 Chance:  90%  Available:  
 Lasts for:  3 rounds

Weakness - Necromantic spell which disrupts flow of life energy in the body of targeted enemy causing that strength and dexterity of affected person decreases by 30 %.
 MP required:  30  Price:  1048
 AP required:  2  Weight:  0,1
 Chance:  100%  Available:  
 Lasts for:  3 rounds

Divine Attack - Ultimate holy strike. Vivienís special ability which allows her to concentrate her divine power and use it against the enemies.
 MP required:  50 (all MP are used)  Price:  
 AP required:  5  Weight:  
 DMG:  70-80  Available:  
 DMG Type:  100% holy